Tuesday, October 13, 2015

Some Shortcuts To Smoothen Unity to iOS Deployment

To ensure a smooth build, archiving and then push to AppStore, check the following settings.
***** Especially since Apple started demanding that the dev build for its 64-bit ( and 32-bit ) devices.
I'll add more details as I go.

Before making build, while in Unity:
1. Go to Player Settings > Other Settings > Configuration > Scripting Backend, change value to IL2CPP.

Before making Archive, while in Xcode:
1. Go to Build Settings > Architectures, change value ( from probably "arm7" ) to "Standard architectures ( arm7, arm64 )..."

2. Go to General > Deployment Info > Requires full screen, change value to true ( check the box ).

Wednesday, September 30, 2015

Note: Solving the low frame rate issue on Andriod

Saw this term popping up a lot on Unity Profiler: Graphics.PresentAndSync which was hiking up my GPU.

Solved it by:
1. Changing the V Sync Count in Quality Setting to Don't Sync.
2. Changing the Graphics Level ( in Player Settings > Other Settings ) to Force Open GL ES 2.0 ( instead of Automatic ).
3. Disable any sprites in scene whose alpha is 0.

Wednesday, May 13, 2015

Review: Unity 2D Game Development Cookbook

Yet another book from Packt Publishing on developing games using the Unity engine, with more focus on 2D game development, such as using Unity’s powerful Sprite feature.

Some part of the book can go a little too detailed and gamedev-mood-killing for me. If you don't mind reading more technical explanations, this book should be fine for you. I find it useful for referencing purposes.

Would recommend this for those who have zero experience in Unity or game development.

Scores: 7/10

Check out the book here:

Sunday, March 15, 2015

HTML5: Font loading

Load the font you want to use in your page:

 font-family: "newFont";
 src: url( newFont.ttf );

 font-family: "newFont";

NOTE: Make sure that there's no spacing between "url" and the open bracket, such as this:

 src: url ( newFont.ttf );

It'll cause the font not being able to get loaded.

Saturday, January 17, 2015

Bookmark: Solving the MonoDevelop Editor slow/lag problem

( It sure solves the lag problem by a ton~! )

Just disable all the Git related support ( Git / Mercurial / Subversion ), if you're NOT using any of them.

Step 1: Open "Add-In Manager"

Step 2: Look for and expand "Version Control"

Step 3: Select and Disable EVERYTHING~!!!

Btw, I'm still using MD 2.8.2 ( at this moment of writing ) because the latest MD just has to mess with me with its code folding bug. ( > _ < !!!)