I can't cite enough how many times I've joined Ludum Dare and failed at completing the game submission.
The latest Ludum Dare was sort of a collaboration with Kongregate, and was held 2 to 3 days ago.
The theme was "Evolution". It was a hard one for me, as I was trying to think of an idea which is actually about evolution, mechanic wise. And I did came up with one, after about half of the first day of the LD compo.
It's called "Variation".
So, "Variation" is a FPS game about continuously killing an evolving enemy AI.
Every time you killed it, it'll evolve into a newer, stronger form.
Here are some notes and scribbles about the design:
Unlike all my other previous attempts, I like this idea a lot, particularly because it involved AI development and some procedural generation element, which is sorta my favorite thing right now.
I'll try to find some time to work on it in December, as I'm currently very occupied all the way till the end of November~ ><