Since I'm joining a game making event called One Game A Month next year, I think I should come up with a list of the games I created this year.
1. AppQuest (PC/Mac)
A game which me and my team created in 24 hours during a local jam called Hackweekend.
You can read more about it by clicking the title (link) above.
2. Company's Game #1
A non-disclosable, casual-type game that I made while working in my previous company. It was cancelled half way through, but I did finish a simple prototype.
3. Company's Game #2
With nothing to do while working in my previous company, I propose a new turn-based strategy game project to my boss, and was working on it for about 2 to 3 months before I quit my job due to stress-related issue. I did finish the prototype though, but too bad I won't have the chance to continue working on it.
4. Ganggu (PC/Mac)
Also a game which me and my team created in 48 hours during a local jam called iTrain Hackathon.
Where we are required to create an app or game based on the one of the short films created by the contestants from another 48 hours film-making event. We chose one called "Ganggu" (which means "interfere" in Malay), a comedic shorts about ghosts and bomoh, and decided to create a 3D adventure game project based on it.
The end product is a bit of a failure, mostly because I aimed way to big, and couldn't finish the environment art on time. Anyway, you can still download the game if you want:
5. Little Green Hood (iPad)
A "little" game projects I started in November 2011, inspired a lot by the rescue missions in Hitman and MGS... with a little bit of Zelda (visual side). I've been working on it on and off for the past 12 months. You can see me blog about it sometimes in the posts with "Project Green" in the title. I even had a Facebook page for it:
I recently submitted a demo build (Lite version) to the AppStore and hope it can pass through the Apple review, for a release by the end of December 2012
So that's about it, I created 5 games in 2012.