Been doing lots of updates on the game lately, completing the enemy AI, fixing some bugs and porting the game main UI into NGUI (Next-Gen User Interface).
Enemy AI
Originally, I was planning to post something which was entirely about the game's enemy AI, but I think I'm just gonna squeeze it into this post instead, in a short way.
Was trying out this tutorial on How to Design and Vector a Set of Character Poses for a Video Game, when I got stucked at step 7 -- on creating a color palette. Now I'm not a very frequent user of Illustrator, and I use Photoshop more than any other Adobe softwares these days. Despite that, I'm still not sure whether Photoshop got that Blend tool that Illustrator has.
Anyway, I tried to follow Step 7 with my tiny knowledge in Illustrator, and I failed, because for one, the tutorial given was not detail enough. I suppose the tutorial was for someone who's already familiar with the software. After a couple of tries, I've finally created the colour palette using the Blend tool, and I'm writing down a more "detail" procedure on how to achieve that in Illustrator... in case I forgot how to do that in the future.