The GPCv6 event started last Monday, and anyone chooses to participate has to make a game within 7 days based on the theme: Electricity and Closure.
Monday, June 20, 2011
Saturday, June 11, 2011
Abstract (if you wanna skip this part, head below for "Description")
Debugging and testing your game in the iOS can be kinda annoyingly hard sometimes when you wanna:
1. change some attributes of your player in the scene, make sure the controls flow well - using cheat codes to change some values or booleans, just like changing it in the inspector when you were working on it in the Unity editor
Tuesday, June 7, 2011
For the past few months (since around the end of February), I've been working in and experiencing the game industry, in Terato Tech. Throughout the span of 14 weeks of my internship programme, I've learned a lot from the people there.
And here's a list of things I picked up and learned from there (in point forms, I hate writing essays):
1. Experiencing the real world - the "real world" is