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Monday, September 5, 2011

Second Visions - Dev Blog 2

A lot have changed since the last post of the "Second Visions" column. For one, in order to make the process easier, I've started learning Blender 3D and using it to develop the 3D assets of 2nd Visions, due to the reason that one, I wanted to use my MBP for the entire development of the game; and two, Blender offers a much more easier environment for 3D assets building.

Thus for the past few days during the holiday, I've been learning to adapt to the Blender's interface, learn all of its shortcuts and stuff, while following this book: Character Development in Blender 2.5. And I quite like it though, especially its UV map unwrapping part, which I can very easily unwrap an entire human model to a beautiful UV map in 15 minutes; while in 3ds Max, it'll took me about 3 to 7 days to unwrap and stitch up the UVs to an okay-looking UV map.

I've only been using Blender for about 7 to 8 days now (not to forget I also have one or two tricks from when I was using 3ds Max), and here's a 3D character model which I made in Blender for Second Visions:






The main character was supposed to be a fugitive-like character who was captured to be a lab rat for an illegal chemical experiment. So I think I've achieve my goal here...


And here's the UV map which I boastfully brag that I finished in 15 minutes XD...

That's all I have for now, and next, I'm gonna rig and animate it... so stay tuned~ 

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