Friday, September 30, 2011

Exploring AR using Unity3D and Qualcomm AR SDK

This week, I spent a large amount of time wondering what I should do to spend my first week of holiday before throwing myself into the sea of assignments, which I will do on the 2nd and 3rd week of holiday later on. I decided to explore AR.

I've done AR before, using Flash and AS3:

Monday, September 19, 2011

Unity3D: Web Player Blogger Gadget

Been meaning to try this for a really long time (found the link almost a year ago in unity forum):

Second Visions - Dev Blog 4

First of all, an announcement! I've just found out that there's already a game out there in the market which is also called "Second Sight", for the PS2 console. To avoid confusion between that product and mine, I'm gonna have to change the name from "Second Sights" to "Second Visions", without changing the meaning of the name. Apparently I didn't do enough research for this game of mine, what a bummer!

So the name has changed, now let's move on to the new updates! I've already started working on the coding part, and the basic control of the game has been done, and here's a video for it:

Tuesday, September 13, 2011

Second Visions - Dev Blog 3

Just finished up some animations for the main character of Second Visions. In the new FBX, it now has these animations:
- idle
- walk
- interact

Thursday, September 8, 2011

An Obvious Failure

Last month, I sent an entry for a local game making competition called the IPCC (Intellectual Property Creator Challenge) which was held every year for Malaysians to create creative projects, then submit it for pitching it up to get a 50 grands (RM) funding to produce a commercial ready game later on. And everyone was given 3 months (since the announcement) to develop their projects.

Monday, September 5, 2011

Second Visions - Dev Blog 2

A lot have changed since the last post of the "Second Visions" column. For one, in order to make the process easier, I've started learning Blender 3D and using it to develop the 3D assets of 2nd Visions, due to the reason that one, I wanted to use my MBP for the entire development of the game; and two, Blender offers a much more easier environment for 3D assets building.

Thursday, September 1, 2011

One September Post

Finally got some time to write something here. I haven't been developing games lately, and by developing, I mean doing the coding part... as I'm now working on the 3d modelling and animation for one of my next game: Second Sights... in Blender3D. So no real gamedev post for a while this time around... will probably start next week or so, so stay tuned! :D

By the way, I just turned 21 two weeks ago, I'm now finally a man (lol). During my cake candle-blowing session, I wished for an unusual wish -- to retire before I'm 25. Which means, I still have 4 years to go then... and seriously, I still haven't created a sellable game yet, or try testing out the Apple's app-developer thing I signed up a while back. Also, it means I've got a lot to do from now on then~ I've list down a list of things I wanna to do before I'm 22, and started conducting some of them (including signing up for a piano lesson)... so that's a start for me.