Saturday, May 21, 2011

Unity3d + C#: 2D game background scrolling and percentage sign...

In 2d game development, they are lot of times where you would want the background texture (tile-able) of your game to scroll while your character is "running" (where in fact he wasn't), to make it looks like he's really running across the scene.

Sunday, May 15, 2011

Unity3d + C#: Using List and ArrayList array

Usually when creating an inventory, you would need to first create an array variable to store the content of the inventory. Using UnityScript (or JavaScript) you can do that by declaring an Array variable directly:
var inventoryArray : Array = new Array();

Tuesday, May 3, 2011

Achievement Log 03-05-2011

1. Decided on developing a game and finishing it in a month's time - One of the hardest decision I've made, was to make a game within a month... or simply: make a complete game. Well, anyway I joined the 1 Month Game initiative, created a post for my upcoming game which I called "SuperRed", a stealth,