Friday, January 7, 2011

Graved in space...

This was a tiring week, as I was working on the 3d models for my new networking game's environment. Thought I post something up before I go for a nap, here's a little sneak peek at what I'm up to:

These are the interior of my game's environment. It's half finished with around 8000-9000 polys, and I really hope to be able to get it done by tonight, then texturing by Sunday, and start the scripting/programming part next Monday...

As for the networking part, I'm going to use Badumna Trial, which only has a capacity of 60 minutes of gameplay. But I'm sure that's enough anyway, since those networking games (especially indies) don't usually last that long. 

I was suppose to try and tweak with it a few days ago, but I saw a video on YouTube about a way to build an awesome monster trap in Minecraft, and my two days of time were just, "poof", gone into Minecraft... But thanks to an fatal error during the gameplay, I'm back to my feet again and seriously spending more time in this game project.

The submission date was around the 24th of January, and after that I'm gonna be joining another game dev challenge held by Experimental Gameplay Project:

And the same project will also be submitted for the Kongregate's Unity game dev contest and Indie Pub's Independent Propeller Awards.... another exciting month to live for!!!

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