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Sunday, May 16, 2010

Normal Mapping, CHECK!

Promised myself that I'd work on baking normal mapping in 3ds max, which I just did, and succeeded today.

Here are a few screenshot of my successful normal mapping works:



I'll probably write a tutorial for my own sake, because I made this out of 3 different tutorials, and a little bit of self-discovery too. But first, I'll have play around with it a little bit more...

Thursday, May 13, 2010

List of things I plan to accomplish during holidays:

1. 3ds max: light mapping, normal mapping, low poly count
2. Unity: Enemy AI, Character customization, so basically any tutorial available on Unity, and they have quite a great list of tutorials by the way...

Tuesday, May 4, 2010

Unity Project 2... 終わりました。

Just passed up my 2nd year first semester's Virtual Reality (VR) project. Entitled "Ecotat: the Bengal Tigress", this is an application about learning the ecology, behaviour and habitat of a tiger.













This was the third time that I actually finish a game project, kinda proud of myself. I'll be making a video... kinda like a trailer for it later.