Wednesday, November 17, 2010

some deep, deep, scary dungeon

Been extremely busy in the past few weeks, doing University's assignment and stuff. But now I've got a week's break, I can do whatever I want, which was what really frightening me the most, because it's one of these times where I won't have the will to do anything.

I'm not planning to make any game for now, as I mentioned it one of my previous post, I'm planning to explore the possibility of Unity and enhance my skill before going on making another game in Unity. But that doesn't mean I won't make any game on other platform. I have some puzzle game ideas which I would like to work on Flash... which means I'm gonna have to re-touch the AS3 I left long-long time ago...

Moreover, I continue with my current Unity project - making a dungeon generator (I have been working on it, then deserting it over and over again for the past few weeks). Started around one month ago when I suddenly plan to make a JRPG game. Here's the current progress:

Above shows 4 variety of a 3 corners dungeon. The dungeon will automatically be created (instantiated) when the Play button is click. So currently I'm the stage where it could somehow calculate where it should go/corner itself. At the same time I'm also dealing with tons of scripting problem here, particularly on the rotation part and issues with Quaternion... Despite all the troubles, I felt like wanting to know more - how they programmed the Quaternion function, the formulas etc... I actually found a book entitled Visualizing Quaternion which I plan to read during the mid-break. So for now, I'll just focus on getting the dungeon stuff done.

What else... Oh yeah, I found a pretty good site to learn XNA, called 3D Buzz... Not sure if it's good yet, but the stereotype here is that: if it's made by the west-pros, it has gotta be good. And I've also been working on some game design document (GDD), I really wanna join the game development industry, thus such skill is vry much needed.

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